Projects
Orb Programming Language (GitHub | Docs) - It started with me wanting to create a simpler C++ style language, but somewhere along the way I learned a thing or two about Lisp and felt compelled to shape Orb’s syntax and metaprogramming capabilities based on that enlightenment. I went deep down the rabbit hole and the result is an odd language that lets you do things some of which are past the sanity threshold.
libwfc (GitHub | Devlog) - My implementation of the Wave Function Collapse algorithm. The algorithm takes a small reference image and generates a larger one that resembles the input. I also created a CLI and a GUI tool with their own set of features. The most interesting part of this project are the optimizations - see devlog #2 and devlog #4 for more on that.
unargs (GitHub) - Single-header C library for parsing argv. Implemented quickly and mostly for my own needs, it does not even pretend to follow any common conventions but it is still rather useful.
Morph (GitHub) - Framework for developing games with SFML. This is just something I was tinkering with in my college years and even used in a few games. It is not maintained and I do not use it anymore.
Stateorio (Unity Asset Store) - Stateorio is an implementation of Finite State Machines in C# for the Unity engine. Designed to make it simple to configure through the Unity Editor. It’s probably outdated at this point.
PlaneSmith (GitHub | Release) - .NET program for general-purpose unopinionated 2D level editing. It lets you specify a code template for each object so that the output matches exactly what you want to receive, be it JSON, XML, or even source code.
Crimson Assault (Ludum Dare 40) (itch.io | GitHub) - My entry in Ludum Dare 40 created in under 48 hours. It is a simple 2D game where you lead a group of soldiers as they fight their way through enemy troops and destroy their artifacts of power (lava lamps).
Dungeons of Pain (GitHub | Release) - Roguelike that I created while in college using SFML. As a game, it is overly simple. What I spent the most time is making everything about the game moddable, letting players add their own types of enemies, items, classes, spells, and levels.